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Summary
Afterplace is an adventure game for mobile devices, filled with silly characters and hidden secrets. Players explore a large open world full of treasures, creatures, and monsters, talking to shady characters along the way while forging their own path, since the game has no waypoints. Labyrinths and dungeons are tucked away in concealed corners for those willing to search. Controls include touching anywhere on the screen, tapping objects directly to interact or attack, using two thumbs like a traditional controller, or connecting a physical gamepad, adapting dynamically to the chosen play style. Progress saves automatically, letting the game be picked up at any pace.
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An open world adventure game filled with silly characters and terrible secrets.
Afterplace is an adventurous indie game for mobile devices. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! All from your pocket! Be warned though - you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.
Afterplace has been designed from the ground up to be a fast, fluid, beautiful experience for mobile. There are no virtual buttons. You can move and attack by touching anywhere. You can tap objects directly to interact or attack, use two thumbs like a traditional controller, or control the game with a physical gamepad. The game will adapt dynamically to your play style. Pick up and set down the game at your own pace, it will always save your progress. Afterplace is made to feel like a full-fledged indie adventure game that fits in your pocket.
About the Author:
Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!
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